It’s so chaotic, and that’s what makes it fun. Sundberg explained that “The multiplayer mod got away with so much that we never could with bugs and stuff. Adding a layer of multiplayer when you’re not really sure?” He shrugs. I think that’s where we can improve a lot on the game. “For us, the sandbox has always been the focus, and that’s where we can really shine. “It’s tough to make it fit with the Just Cause IP,” Chief Creative Officer at Avalanche Christofer Sundberg tells IGN. But is multiplayer even necessary in a series whose success is so intrinsically connected to an individual’s anecdotes? The developers aren’t talking about adding a multiplayer, but I don’t get the impression they want to - because they know the community is bound to do it for them. With Just Cause 3, there’s an air of expectation inside the walls of Avalanche. Developer Avalanche put exactly zero effort into an online component, which left the community to contribute cooperative/competitive chaos to the open-world game years after its launch. Just Cause 2 was never meant to have multiplayer.
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